Bridge Commander 2
Moderators: Starfleet Security, Engineering Command
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- Commodore
- Posts: 32
- Joined: Tue Feb 15, 2011 1:33 pm
- Location: Scotland
Re: Bridge Commander 2
I agree. I can't see how they can really deliver what they are promising without the budget and resources of a full, professional development team. It's a good idea but if you ever browse through moddb you can see how many grand projects have been cancelled or faded into oblivion over the years.
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Re: Bridge Commander 2
I doubt Excalibur will have any kind of story at all to speak of.
Because as i understand it its a Starship "simulator"
And lets be honest, the bulk of the BC community has never been very singleplayer centric.
The Majority of the major mods out there are incompatible with BC singleplayer.
Its pretty much multiplayer and quickbattle where it always been at.
All in all theres nothing i want more right now than a game with "Bridge Commander Gameplay" and modern visuals.
Because good old BC just is not that visually impressive anymore.
And frankly, i am a little disturbed that any of our officers would want any new Star Trek game to fail.
Because as i understand it its a Starship "simulator"
And lets be honest, the bulk of the BC community has never been very singleplayer centric.
The Majority of the major mods out there are incompatible with BC singleplayer.
Its pretty much multiplayer and quickbattle where it always been at.
All in all theres nothing i want more right now than a game with "Bridge Commander Gameplay" and modern visuals.
Because good old BC just is not that visually impressive anymore.
And frankly, i am a little disturbed that any of our officers would want any new Star Trek game to fail.
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- Commodore
- Posts: 32
- Joined: Tue Feb 15, 2011 1:33 pm
- Location: Scotland
Re: Bridge Commander 2
Taken from the Excalibur forums -
From what I gather, the Excalibur project is dedicated solely to creating a single player campaign and a skirmish mode. Which is either great or terrible, depending on which way you look at it.Q. Will there be Multiplayer Support?
A. This is being considered, but isn't a priority.
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- X-fire: carbonizerjay
- Location: Liverpool UK
Re: Bridge Commander 2
I want it to fail so that the Trek Gaming community can go back to doing what it does best.
Gaming
Gaming
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Re: Bridge Commander 2
But one can't exactly game without games you know.Carbonizer wrote:I want it to fail so that the Trek Gaming community can go back to doing what it does best.
Gaming
And without new games this community isnt going to get any bigger.
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- Ensign
- Posts: 32
- Joined: Sat Nov 20, 2010 3:48 pm
Re: Bridge Commander 2
He's right without new games the community will not grow so don't say the game should fail that is just rude. I think that these guy who making excalibur should take their time get the game done right so it won't have as many bugs as Star Trek Legacy did
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- Captain
- Posts: 497
- Joined: Sat Feb 05, 2011 4:31 pm
Re: Bridge Commander 2
nick20050 wrote:He's right without new games the community will not grow so don't say the game should fail that is just rude. I think that these guy who making excalibur should take their time get the game done right so it won't have as many bugs as Star Trek Legacy did
It's not rude to say it should fail. This specific community would grow if it opened it's doors to other non-trek games. It will be inevitable.
As for Excalibur, it's been in the making for quite sometime. As someone said before me, look at ModDb. You'll see all kinds of fail.
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- Ensign
- Posts: 32
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Re: Bridge Commander 2
I see what your getting at but still never hope for a game to fail and they just got the galaxy class ready so I just hope they do a good job. Just look at Duke Nuke Forever it is coming out in may so take your time I say that way we get a better game.